
Arthur Morgan at Maximum Potential
Before tuberculosis changes everything (Chapters 24 in Red Dead Redemption 2), Arthur Morgan is the gang’s apex predator 6’1″ to 6’2″, about 210230 pounds of solid muscle and built for mayhem. Dutch’s right hand, his ultimate enforcer. His Dead Eye sits at Level 5, allowing him to highlight vital points, maintain focus after each shot, and rain down precision fire like an outlaw surgeon. He dismantles hideouts alone, outdraws celebrity gunslingers, and shrugs off beatings that would turn most men into legends on gravestones. Whether it’s bows, rifles, or bare fists, Arthur’s the total outlaw package.
John Marston at Maximum Potential
By 1911 (Red Dead Redemption 1), John’s about 38 years old, standing 5’11” to 6’0″ and weighing somewhere between 170195 pounds lean, scarred, and hardened. Trained in formal dueling by the legendary Landon Ricketts, his Dead Eye Level 3 lets him mark targets rapidly and execute shots with mechanical precision. He singlehandedly brings down fortresses, armies, and revolutions, surviving years as a government gun and lone wolf across two nations.
Note: Physical stats are fan estimates based on in-game models. Dead Eye levels reflect gameplay mechanics with lore context.
Point-by-Point Comparison
General Gunslinging & Marksmanship
Both Arthur and John redefine what it means to be accurate under fire. They clear out entire camps, land pinpoint headshots from moving trains, and handle firefights like dance choreography. Arthur’s Dead Eye Level 5 gives him surgical precision, highlighting critical zones. John’s Level 3 allows blazing-fast target marking he’s the faster storm, Arthur’s the steadier one.
Combat Feats:
Arthur: Wipes out O’Driscoll camps solo, outdraws legendary gunmen (Flaco Hernández, Billy Midnight), nails targets from moving trains, and handles any firearm with frightening mastery.
John: Depopulates towns like Tesoro Azul, storms Fort Mercer solo, and stays surgical during revolution-scale battles across Mexico.
Both display god-tier accuracy and awareness in battle. It’s fair to say they stand shoulder-to-shoulder in this arena.
Verdict: Draw
Quick-Draw Dueling
Here’s where John shines. While Arthur’s a born killer, John’s a trained duelist. Landon Ricketts one of the finest gunfighters in history teaches him the science of the quick draw: stance, timing, and psychological control. John’s formal dueling skill set is shown throughout RDR1, where he outdraws named gunmen like it’s just another Tuesday.
Arthur, for all his combat talent, rarely faces formal duels. His victories come in organic shootouts or ambushes, not structured one-on-one standoffs. If we’re talking a classic high-noon showdown, John’s refined training gives him the edge.
Verdict: John Marston
Hand-to-Hand Combat & Physicality
Arthur is a human bulldozer. His sheer size, strength, and combat instincts turn brawls into demolition projects. He lifts grown men off the ground one-handed, flattens the massive Tommy in that unforgettable Valentine fight, and breaks bones like it’s part of his morning routine. Being Dutch’s muscle means he’s been through more fistfights than John has bullets.
John’s tough and scrappy but smaller and lighter. He can fight no doubt but he’s no Arthur when it comes to raw power or endurance. In a fistfight, this one isn’t close.
Verdict: Arthur Morgan
Small-Unit Tactics & Field Leadership
Arthur is a born field leader. He naturally takes charge of small groups, leads missions involving Lenny, Charles, or Javier, and adjusts plans on the fly when chaos hits. He scouts enemy positions, plans complex robberies like the Saint Denis bank job, and handles every mission like a tactician disguised as a thug.
Key Feats:
Leading the Saint Denis escape, commanding the Hanging Dog Ranch assault, planning Cornwall’s train heist, and guiding the Guarma crew out of an armed nightmare.
Verdict: Arthur Morgan
Large-Scale Strategic Operations
Now this is where John earns back points. His RDR1 campaign is basically one long strategic masterclass. He infiltrates factions, manipulates both sides of the Mexican Revolution, leads large-scale assaults (Fort Mercer, Nosalida), and completes multi-layered missions involving political double-crosses.
Arthur’s brilliance shines on the battlefield, but he usually works within Dutch’s grand plan. John, on the other hand, is the plan. Every move, every alliance, every betrayal is his own design.
Verdict: John Marston
Stealth & Subterfuge
Arthur Morgan’s the silent killer of the Wild West. He sneaks into enemy camps unseen, eliminates targets without a whisper, and uses his bow and throwing knives with eerie precision. He infiltrates ranches and refineries like a ghost, from Six Point Cabin to Cornwall’s refineries. He’s the outlaw who could disappear in a shadow and leave chaos behind.
John’s capable of stealth when he needs to be, but his usual method leans toward “guns first, talk later.” Arthur’s record shows far more finesse in this department.
Verdict: Arthur Morgan
Survival & Resourcefulness
Both are masters of survival, thriving in environments that would chew most men alive. Arthur hunts, crafts, and sustains an entire camp of 20-plus people, even in freezing mountains or swampy hellholes. He’s a hunter, trapper, and medic rolled into one.
John builds Beecher’s Hope from scratch, raises livestock, and survives over a decade on his own terms. Each man embodies the self-reliant spirit of the dying frontier.
Verdict: Draw
Willpower & Resolve
Arthur and John are cut from the same iron cloth. Arthur survives shipwrecks, gang collapse, and brutal wars while fighting through moral confusion and still stays strong enough to knife-fight Micah while dying of tuberculosis. That’s not just willpower; that’s spiritual steel.
John faces firing squads, entire armies, and betrayal with stoic calm, driven only by the need to protect his family. Both stare death in the eye and don’t blink.
Verdict: Draw
Blade & Thrown Weapon Mastery
Arthur’s toolkit makes him part assassin, part woodsman. Silent knife kills, perfect bow shots, tomahawk throws he uses everything from blades to bows as naturally as pulling a trigger. His frequency and efficiency with these weapons make him one of the most complete killers in Rockstar history.
John can use knives and throwing weapons competently, but he doesn’t display the same level of finesse or frequency. Arthur’s versatility gives him a clear edge here.
Verdict: Arthur Morgan
Durability & Pain Tolerance
Arthur’s durability borders on mythical. Even before his illness, he tanks gunshots, brutal beatings, and frostbite without slowing down. His ability to keep moving, fighting, and winning while wounded is a core part of who he is.
John’s no glass jaw he survives maulings, bullets, and betrayals. But Arthur’s demonstrated toughness while still healthy (and even when dying) pushes him above the rest.
Verdict: Arthur Morgan
Post-Organizational Combat Independence
This one’s all John. After the gang dissolves, he spends over a decade surviving solo no Dutch, no gang, no backup. Every mission, every survival choice, every plan comes from his own judgment. That level of independence is unmatched.
Arthur’s solo operations are impressive, but they happen within the gang’s framework. He’s self-sufficient, yes, but not in the same long-term, completely isolated way John proves himself to be.
Verdict: John Marston
Leadership & Command Presence
Arthur doesn’t demand respect he earns it. The gang listens when he speaks, trusts his calls in chaos, and follows him without hesitation. Even Dutch, at times, seems to rely on Arthur’s steadiness. He’s a natural-born leader, calm in pressure and respected by everyone who matters.
John, though charismatic, doesn’t really lead teams. He works best solo or in loose alliances. He’s a force of nature, not a commander.
Verdict: Arthur Morgan
Mounted Combat & Horseback Operations
Arthur’s experience on horseback is unmatched in variety. He raids trains, fights while galloping at full speed, executes stealth kills from horseback, and handles dangerous terrain with pinpoint control. His command of mounted warfare is part of what makes him so dangerous.
John’s no slouch he’s brilliant in high-speed chases and revolution missions but Arthur’s range and versatility in mounted operations make him superior overall.
Verdict: Arthur Morgan
Explosives & Heavy Weapon Proficiency
Arthur loves heavy firepower. He uses dynamite creatively, sets traps, fires cannons, and operates Gatling guns like it’s second nature. His use of explosives isn’t random it’s strategic, and often decisive.
John has similar tools but doesn’t showcase them as consistently or inventively. Arthur makes explosives an art form.
Verdict: Arthur Morgan
Mental Clarity & Single-Minded Focus
At his peak in RDR1, John’s mind is steel. His focus is absolute every decision centers on one goal: save his family. That singular purpose cuts out all doubt, all hesitation.
Arthur, though physically unmatched, wrestles with inner turmoil during his peak. He questions Dutch, questions himself, and questions the future. Yet, even amid doubt, he never falters in execution. His complexity doesn’t weaken him it just makes him more human.
Verdict: Draw
Final Comprehensive Tally
| # | Category | Winner |
|---|---|---|
| 1 | General Gunslinging & Marksmanship | Draw |
| 2 | Quick-Draw Dueling | John Marston |
| 3 | Hand-to-Hand Combat & Physicality | Arthur Morgan |
| 4 | Small-Unit Tactics & Field Leadership | Arthur Morgan |
| 5 | Large-Scale Strategic Operations | John Marston |
| 6 | Stealth & Subterfuge | Arthur Morgan |
| 7 | Survival & Resourcefulness | Draw |
| 8 | Willpower & Resolve | Draw |
| 9 | Blade & Thrown Weapon Mastery | Arthur Morgan |
| 10 | Durability & Pain Tolerance | Arthur Morgan |
| 11 | Post-Organizational Independence | John Marston |
| 12 | Leadership & Command Presence | Arthur Morgan |
| 13 | Mounted Combat & Operations | Arthur Morgan |
| 14 | Explosives & Heavy Weapons | Arthur Morgan |
| 15 | Mental Clarity & Focus | Draw |
Total Points:
- Arthur Morgan: 8
- John Marston: 3
- Draws: 4
Conclusion: Arthur Morgan Wins 83
Arthur Morgan stands victorious in this full peak-versus-peak breakdown. Both men are master gunfighters, survivalists, and symbols of a fading West, but Arthur’s versatility, strength, and combat range make him the superior all-around outlaw. His edge in physicality, stealth, leadership, and adaptability outweighs John’s strategic independence and dueling expertise.
Context-Dependent Scenarios
In a pure quick-draw duel: John likely wins 7 out of 10, thanks to Landon Ricketts’ training and his razor-sharp focus.
In open combat: Arthur dominates 8 out of 10 times. His blend of strength, versatility, and tactical instincts gives him a decisive edge.
In long-term survival or manhunt: It’s nearly even. John’s solo endurance meets Arthur’s field brilliance a draw by experience.
The Defining Difference
Arthur Morgan embodies the perfect outlaw: balanced between brute strength, quiet precision, and leadership. Dutch trusted him for a reason he could do anything, anywhere, with anyone.
John Marston, meanwhile, is the refined survivor: disciplined, calculating, and adaptable over time. He’s the man who learns, evolves, and endures.
The Bottom Line
If you’re picking the best man to win a single fight any weapon, any terrain Arthur Morgan is your champion.
If you’re picking the man who’ll survive anything the world throws at him John Marston holds the line.
But when all’s said and done, Arthur Morgan is the true Red Dead legend the complete warrior, the heart of the Van der Linde Gang, and the last great outlaw of his kind.
Key Points
- Arthur Morgan’s Dead Eye lets him slow time and mark several targets with the kind of accuracy that would make Clint Eastwood raise an eyebrow.
- John might not sneak around much, but when it comes to smooth-talking or pulling off surprise ambushes, the man knows his craft.
- Arthur’s body seems built from mountain dust and bad decisions. He can take hits, survive snowstorms, and still ride back to camp like nothing happened.
- John’s real weapon isn’t just his gun, it’s his adaptability. Whether it’s talking his way out of trouble or surviving a shootout, he always finds a way.
- Both can ride a horse like it’s second nature. They probably could’ve done the Kentucky Derby if it existed in the 1800s.
- Arthur’s leadership keeps the Van der Linde gang from falling apart when everything’s going downhill, though Dutch still calls the shots, unfortunately.
- John’s final stand isn’t just bravery, it’s pure grit and heartbreak in one unforgettable moment.
- Each of them carries weapons that match their personalities. Arthur’s choices scream “frontier artist,” while John’s setup says “I’ve seen too much, let’s finish this.”
- Arthur uses the environment like a hunter, blending with the terrain for stealth kills. John, meanwhile, treats cover like a loyal friend in a firefight.
- Their stories are soaked in loyalty, pain, and the inevitable end of the Wild West dream, making both heroes in their own right.
Fun Facts
- Arthur Morgan might feel like a real legend, but Rockstar confirmed he’s entirely fictionaljust inspired by the myths of the Wild West.
- John Marston’s voice actor, Rob Wiethoff, quit acting for years and only came back just to be John again. That’s dedication.
- The famous Dead Eye ability? It’s a nod to those classic Western sharpshooters who never missed a shot on film.
- Arthur’s tattoo came from a real tattoo artist’s design, so yes, even his ink has authenticity.
- John’s red bandana isn’t just for show. It’s an old outlaw symbol for protection, identity, and probably a bit of style.
- The revolvers in both games, like the Schofield and Cattleman, were recreated with crazy attention to detail based on real 1800s weapons.
- “Van der Linde” means “from the linden tree,” which might symbolize shelter or refuge, but Rockstar hasn’t spilled the full meaning.
- Every horse you see actually moves like a real one because Rockstar studied real horse behavior and motion-captured it.
- There are more than 200 animals in the game world, all based on real North American wildlife, so watch where you step.
- The soundtrack was composed by Woody Jackson, who also worked on Grand Theft Auto, meaning he’s got both outlaw chaos and city crime vibes mastered.
- Arthur Morgan’s emotional scenes hit hard because every little movement was motion-captured for real expressions.
- Red Dead Redemption 2’s world covers around 29 square miles, so if you ever got lost, don’t worryyou’re not alone.
- Saloon games like poker and blackjack follow actual 19th-century rules. So yes, you’re gambling like a real cowboy.
- Side missions like Black Belle’s story were inspired by real outlaws such as Belle Starr, one of the few women who made crime look classy.
- Rockstar worked with historians to keep the Native American culture and frontier life accurate, not just movie-style dramatic.
- Arthur’s tuberculosis wasn’t just a plot twist. Back then, that disease was as real and deadly as any gunfight.
- John Marston’s character inspired other Western stories later, including elements seen in Westworld.
- Eagle-eyed fans spotted nods to old Western movies like The Good, The Bad and The Ugly hidden in the game.
- Real historical moments like the Pinkerton raids and the rise of the railroad influence the story’s background.
- The game’s weather system isn’t for lookssnow, rain, and mud all affect your horse, your vision, and even your aim.
Comedy Corner: “When Legends Collide”
- If Arthur and John ever had smartphones, 80% of Arthur’s gallery would be scenic sunsets and bear pelts John’s would just be “Sad Selfies with a Goat.”
- Dutch would probably make both men sit through a 45-minute speech about “having faith” before the duel starts.
- Arthur would win the fight, then cough for five minutes straight and still apologize for it.
- John would reload his revolver mid-duel not because he needs to, but because it makes him feel cooler.
- Imagine both of them trying to explain to modern folks that they once fast-traveled, on a horse.
- If Arthur and John joined a modern shooting range, the instructor would just retire on the spot.
- Both would deny being sentimental yet you know Arthur’s journal entries would get published on Reddit as “The Most Emotional Outlaw Diary Ever.“

